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652 kr
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Bokus

613 kr
579 kr
Amazon
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Vi har hittat boken hos 3 butiker med verifierade priser — alla är partnerbutiker som vi får provision från när du klickar på ”Visa hos butik”. Vissa butiker visas som extern länk utan pris — priset ser du först hos butiken. Priset för dig är detsamma. Frakt kan tillkomma och varierar mellan butiker och leveranssätt — kontrollera alltid aktuellt pris och leveransvillkor hos butiken innan du slutför köpet.
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Det lägsta priset vi sett för boken sedan Booki började mäta.
Billigaste butiken ligger under de övriga butikernas medianpris just nu — en jämförelse mellan butiker, inte ett prisfall över tid.
Butiken med lägst pris i prislistan på boksidan just nu.
Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics, guided by AR and rendering experts Sergey Kosarevsky and Alexey MedvedevGet With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader FreeKey FeaturesLearn to harness Vulkan 1.3 for building high-performance applicationsIntegrate cutting-edge rendering techniques into a real-time 3D engineUse bindless Vulkan to render complex 3D scenes efficientlyBook DescriptionWritten by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan.Focusing on Vulkan 1.3, this second edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering framework using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You'll get to grips with core techniques, such as glTF 2.0 physically based rendering, image-based lighting, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You'll also learn how to use glTF 2.0 advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and performant. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan's capabilities.By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.What you will learnMaster the core features of Vulkan 1.3, with a focus on bindless renderingLearn effective techniques for debugging and profiling Vulkan applicationsBuild a glTF 2.0 physically based rendering pipeline from scratchEnhance visual quality with advanced glTF 2.0 PBR extensionsIntegrate multiple rendering techniques and optimizations into a single applicationManage large-scale content efficiently in real-time 3D rendering enginesLeverage Vulkan compute pipelines for advanced image and geometry processingWho this book is forThis book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether you're an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If you've dabbled in creating custom 3D applications without relying on premade rendering engines, you'll find this guide particularly useful.
Okej pris
Bokus
61 kr billigare
Rör sig ofta
Författare
Sergey Kosarevsky
Förlag
Packt Publishing, Limited
Utgivningsår
2024
Språk
Engelska
ISBN
9781803248110
Lägsta pris
652 kr
-25%än övriga butiker
Det här är det lägsta pris vi har sett för boken
Bokus

613 kr
579 kr
Amazon
Bokbörsen
Vi har hittat boken hos 3 butiker med verifierade priser — alla är partnerbutiker som vi får provision från när du klickar på ”Visa hos butik”. Vissa butiker visas som extern länk utan pris — priset ser du först hos butiken. Priset för dig är detsamma. Frakt kan tillkomma och varierar mellan butiker och leveranssätt — kontrollera alltid aktuellt pris och leveransvillkor hos butiken innan du slutför köpet.
Skriver du om boken på en blogg eller sajt? .
Priset har nyligen gått ner jämfört med butikens eget tidigare pris.
Det lägsta priset vi sett för boken sedan Booki började mäta.
Billigaste butiken ligger under de övriga butikernas medianpris just nu — en jämförelse mellan butiker, inte ett prisfall över tid.
Butiken med lägst pris i prislistan på boksidan just nu.
Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics, guided by AR and rendering experts Sergey Kosarevsky and Alexey MedvedevGet With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader FreeKey FeaturesLearn to harness Vulkan 1.3 for building high-performance applicationsIntegrate cutting-edge rendering techniques into a real-time 3D engineUse bindless Vulkan to render complex 3D scenes efficientlyBook DescriptionWritten by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan.Focusing on Vulkan 1.3, this second edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering framework using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You'll get to grips with core techniques, such as glTF 2.0 physically based rendering, image-based lighting, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You'll also learn how to use glTF 2.0 advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and performant. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan's capabilities.By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.What you will learnMaster the core features of Vulkan 1.3, with a focus on bindless renderingLearn effective techniques for debugging and profiling Vulkan applicationsBuild a glTF 2.0 physically based rendering pipeline from scratchEnhance visual quality with advanced glTF 2.0 PBR extensionsIntegrate multiple rendering techniques and optimizations into a single applicationManage large-scale content efficiently in real-time 3D rendering enginesLeverage Vulkan compute pipelines for advanced image and geometry processingWho this book is forThis book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether you're an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If you've dabbled in creating custom 3D applications without relying on premade rendering engines, you'll find this guide particularly useful.
Okej pris
Bokus
61 kr billigare
Rör sig ofta
Författare
Sergey Kosarevsky
Förlag
Packt Publishing, Limited
Utgivningsår
2024
Språk
Engelska
ISBN
9781803248110
”26% billigare” visar hur mycket lägre det billigaste priset är än medianpriset hos de övriga butikerna just nu — inte ett tidsbegränsat prisfall.
ISBN 9781803248110 jämförs hos alla butiker
Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics, guided by AR and rendering experts Sergey Kosarevsky and Alexey MedvedevGet With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader FreeKey FeaturesLearn to harness Vulkan 1.3 for building high-performance applicationsIntegrate cutting-edge rendering techniques into a real-time 3D engineUse bindless Vulkan to render complex 3D scenes efficientlyBook DescriptionWritten by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan.Focusing on Vulkan 1.3, this second edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering framework using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You'll get to grips with core techniques, such as glTF 2.0 physically based rendering, image-based lighting, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You'll also learn how to use glTF 2.0 advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and performant. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan's capabilities.By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.What you will learnMaster the core features of Vulkan 1.3, with a focus on bindless renderingLearn effective techniques for debugging and profiling Vulkan applicationsBuild a glTF 2.0 physically based rendering pipeline from scratchEnhance visual quality with advanced glTF 2.0 PBR extensionsIntegrate multiple rendering techniques and optimizations into a single applicationManage large-scale content efficiently in real-time 3D rendering enginesLeverage Vulkan compute pipelines for advanced image and geometry processingWho this book is forThis book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether you're an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If you've dabbled in creating custom 3D applications without relying on premade rendering engines, you'll find this guide particularly useful.
Okej pris
Bokus
61 kr billigare
Rör sig ofta
Författare
Sergey Kosarevsky
Förlag
Packt Publishing, Limited
Språk
Engelska
ISBN
9781803248110
Det lägsta priset just nu är 489 kr hos Adlibris, av 3 butiker vi jämför. Priser ändras löpande – kontrollera alltid slutpris och frakt hos butiken innan köp.
Priserna uppdateras automatiskt, vanligtvis minst en gång per dygn. Senaste registrerade uppdatering: 8 juli 2026.
Varje butik sätter sitt eget pris och kör olika kampanjer, så samma bok kan kosta olika mycket. Sverige har fri prissättning på böcker – därför lönar det sig att jämföra, och här ser du priserna samlade på ett ställe.
Nej. Priset vi visar är butikens bokpris – fraktkostnad tillkommer och varierar mellan butiker (flera erbjuder fri frakt över en viss summa). Den slutliga fraktkostnaden ser du i butikens kassa innan du betalar.
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