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Bokus

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Amazon
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Butiken med lägst pris i prislistan på boksidan just nu.
Implement modern and agile QA practices with the help of this part-color guide to ensure your games are high quality, on budget, and released on timeKey FeaturesSet up a test environment, create test plans, and learn to communicate with developersDiscover how to build efficient QA teams either in-house or remotelyIncrease your chances of career advancement and your employability in the gaming industryPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionFew things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you'll find that demand for your games declines. The solution lies in better quality assurance (QA) - and Modern Game Testing will show you how to achieve just that. Whether you're a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget.The book begins by introducing you to QA and the various types of tests that are performed on games. You'll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you'll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you'll have everything you need to implement QA strategies in your organization.By the end of this book, you'll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.What you will learnConduct compliance, regression, and localization tests, among othersBuild and optimize test sets for testing mobile gamesFind out how to set up an efficient bug flowWrite optimal bug reports that differentiate between priority and severityPick the optimal testing approach for each phase of game developmentDiscover how to use equivalence partitioning, boundary analysis, and decision tablesMaster live ops QA and handle live bugsWho this book is forThis book is for game testers, game producers, game developers, testing managers, and other QA professionals who want to learn more about modern approaches to QA and utilizing them to build more efficient and cost-effective QA teams and products. Prior professional testing experience is desirable, either in software or games testing and/or experience working in the gaming industry. Basic familiarity with agile working practices such as scrum is needed to fully understand all the concepts explained in this book.
Bra läge att köpa
Bokus
Som normalt
Rör sig ofta
ISBN
9781803244402
Lägsta pris
än övriga butiker
Bokus

406 kr
Amazon
Bokbörsen
Vi har hittat boken hos 2 butiker med verifierade priser — alla är partnerbutiker som vi får provision från när du klickar på ”Visa hos butik”. Vissa butiker visas som extern länk utan pris — priset ser du först hos butiken. Priset för dig är detsamma. Frakt kan tillkomma och varierar mellan butiker och leveranssätt — kontrollera alltid aktuellt pris och leveransvillkor hos butiken innan du slutför köpet.
Skriver du om boken på en blogg eller sajt? .
Priset har nyligen gått ner jämfört med butikens eget tidigare pris.
Det lägsta priset vi sett för boken sedan Booki började mäta.
Billigaste butiken ligger under de övriga butikernas medianpris just nu — en jämförelse mellan butiker, inte ett prisfall över tid.
Butiken med lägst pris i prislistan på boksidan just nu.
Implement modern and agile QA practices with the help of this part-color guide to ensure your games are high quality, on budget, and released on timeKey FeaturesSet up a test environment, create test plans, and learn to communicate with developersDiscover how to build efficient QA teams either in-house or remotelyIncrease your chances of career advancement and your employability in the gaming industryPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionFew things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you'll find that demand for your games declines. The solution lies in better quality assurance (QA) - and Modern Game Testing will show you how to achieve just that. Whether you're a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget.The book begins by introducing you to QA and the various types of tests that are performed on games. You'll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you'll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you'll have everything you need to implement QA strategies in your organization.By the end of this book, you'll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.What you will learnConduct compliance, regression, and localization tests, among othersBuild and optimize test sets for testing mobile gamesFind out how to set up an efficient bug flowWrite optimal bug reports that differentiate between priority and severityPick the optimal testing approach for each phase of game developmentDiscover how to use equivalence partitioning, boundary analysis, and decision tablesMaster live ops QA and handle live bugsWho this book is forThis book is for game testers, game producers, game developers, testing managers, and other QA professionals who want to learn more about modern approaches to QA and utilizing them to build more efficient and cost-effective QA teams and products. Prior professional testing experience is desirable, either in software or games testing and/or experience working in the gaming industry. Basic familiarity with agile working practices such as scrum is needed to fully understand all the concepts explained in this book.
Bra läge att köpa
Bokus
Som normalt
Rör sig ofta
ISBN
9781803244402
”23% billigare” visar hur mycket lägre det billigaste priset är än medianpriset hos de övriga butikerna just nu — inte ett tidsbegränsat prisfall.
ISBN 9781803244402 jämförs hos alla butiker
Implement modern and agile QA practices with the help of this part-color guide to ensure your games are high quality, on budget, and released on timeKey FeaturesSet up a test environment, create test plans, and learn to communicate with developersDiscover how to build efficient QA teams either in-house or remotelyIncrease your chances of career advancement and your employability in the gaming industryPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionFew things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you'll find that demand for your games declines. The solution lies in better quality assurance (QA) - and Modern Game Testing will show you how to achieve just that. Whether you're a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget.The book begins by introducing you to QA and the various types of tests that are performed on games. You'll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you'll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you'll have everything you need to implement QA strategies in your organization.By the end of this book, you'll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.What you will learnConduct compliance, regression, and localization tests, among othersBuild and optimize test sets for testing mobile gamesFind out how to set up an efficient bug flowWrite optimal bug reports that differentiate between priority and severityPick the optimal testing approach for each phase of game developmentDiscover how to use equivalence partitioning, boundary analysis, and decision tablesMaster live ops QA and handle live bugsWho this book is forThis book is for game testers, game producers, game developers, testing managers, and other QA professionals who want to learn more about modern approaches to QA and utilizing them to build more efficient and cost-effective QA teams and products. Prior professional testing experience is desirable, either in software or games testing and/or experience working in the gaming industry. Basic familiarity with agile working practices such as scrum is needed to fully understand all the concepts explained in this book.
Bra läge att köpa
Bokus
Som normalt
Rör sig ofta
ISBN
9781803244402
Det lägsta priset just nu är 406 kr hos Bokus, av 2 butiker vi jämför. Priser ändras löpande – kontrollera alltid slutpris och frakt hos butiken innan köp.
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