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Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key Features * Explore techniques for implementing shadows using shadow maps and shadow volumes * Learn to use GLSL features such as compute, geometry, and tessellation shaders * Use GLSL to create a wide variety of modern, realistic visual effectsBook DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce
Avvakta – priset är högt
5 kr dyrare
Varierar något
Författare
David Wolff
Förlag
Packt Publishing
Utgivningsår
2018
Sidantal
472
ISBN
9781789342253
Inga erbjudanden tillgängliga just nu.
Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key Features * Explore techniques for implementing shadows using shadow maps and shadow volumes * Learn to use GLSL features such as compute, geometry, and tessellation shaders * Use GLSL to create a wide variety of modern, realistic visual effectsBook DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce
Avvakta – priset är högt
5 kr dyrare
Varierar något
Författare
David Wolff
Förlag
Packt Publishing
Utgivningsår
2018
Sidantal
472
ISBN
9781789342253
ISBN 9781789342253 jämförs hos alla butiker
Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6 Key Features * Explore techniques for implementing shadows using shadow maps and shadow volumes * Learn to use GLSL features such as compute, geometry, and tessellation shaders * Use GLSL to create a wide variety of modern, realistic visual effectsBook DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce
Avvakta – priset är högt
5 kr dyrare
Varierar något
Författare
David Wolff
Förlag
Packt Publishing
Sidantal
472
ISBN
9781789342253