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Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well. By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will Learn * Discover the fundamentals of game design * See some intermediate coding tricks to make your games better * Grasp the pitfalls to avoid while designing and programming games * Master the different conventions and practices for file naming and structuring your projects Who This Book Is For People who want to make games Basic programming experience is assumed. Format Häftad Omfång 278 sidor Språk Engelska Förlag APress Utgivningsdatum 2021-05-25 ISBN 9781484269169
Stabilt pris
Som normalt
Sällan rea
Förlag
Apress L. P.
Utgivningsår
2021
Format
Häftad
Språk
Engelska
ISBN
9781484269169
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Just nu listar 1 butik den här boken. Vi uppdaterar priserna flera gånger per dag — bevaka priset så meddelar vi dig när fler butiker eller ett lägre pris dyker upp.
Vi har hittat boken hos 1 butik med verifierat pris — en partnerbutik som vi får provision från när du klickar på ”Visa hos butik”. Vissa butiker visas som extern länk utan pris — priset ser du först hos butiken. Priset för dig är detsamma. Frakt kan tillkomma och varierar mellan butiker och leveranssätt — kontrollera alltid aktuellt pris och leveransvillkor hos butiken innan du slutför köpet.
Skriver du om boken på en blogg eller sajt? .
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Det lägsta priset vi sett för boken sedan Booki började mäta.
Billigaste butiken ligger under de övriga butikernas medianpris just nu — en jämförelse mellan butiker, inte ett prisfall över tid.
Butiken med lägst pris i prislistan på boksidan just nu.
Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well. By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will Learn * Discover the fundamentals of game design * See some intermediate coding tricks to make your games better * Grasp the pitfalls to avoid while designing and programming games * Master the different conventions and practices for file naming and structuring your projects Who This Book Is For People who want to make games Basic programming experience is assumed. Format Häftad Omfång 278 sidor Språk Engelska Förlag APress Utgivningsdatum 2021-05-25 ISBN 9781484269169
Stabilt pris
Som normalt
Sällan rea
Förlag
Apress L. P.
Utgivningsår
2021
Format
Häftad
Språk
Engelska
ISBN
9781484269169
Just nu listar 1 butik den här boken. Bevaka priset så meddelar vi dig när fler butiker eller ett lägre pris dyker upp.
ISBN 9781484269169 jämförs hos alla butiker
Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well. By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will Learn * Discover the fundamentals of game design * See some intermediate coding tricks to make your games better * Grasp the pitfalls to avoid while designing and programming games * Master the different conventions and practices for file naming and structuring your projects Who This Book Is For People who want to make games Basic programming experience is assumed. Format Häftad Omfång 278 sidor Språk Engelska Förlag APress Utgivningsdatum 2021-05-25 ISBN 9781484269169
Stabilt pris
Som normalt
Sällan rea
Förlag
Apress L. P.
Format
Häftad
Språk
Engelska
ISBN
9781484269169
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