Hoppa till innehåll

Omslag till Representing Conflicts in Games

Representing Conflicts in Games

Av

Häftad · Engelska · 244 sidor · 2023

Format
Häftad
Språk
Engelska
Omfång
244 sidor
Förlag
Routledge
Utgiven
2023

This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games. The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways. Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies. Format Häftad Omfång 244 sidor Språk Engelska Förlag Taylor & Francis Ltd Utgivningsdatum 2022-12-30 ISBN 9781032285597

This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games. The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways. Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies. Format Häftad Omfång 244 sidor Språk Engelska Förlag Taylor & Francis Ltd Utgivningsdatum 2022-12-30 ISBN 9781032285597

Lägsta pris495krLägsta pris hittillsAdlibris · Fri frakt · Leverans 2-3 vardagar

Priser & butiker

Pris
Inkl. frakt

Priser & butiker

1 butik · Häftad · lägsta pris först

Skriver du om boken på en blogg eller sajt? .

AdlibrisBäst

495 kr

Leverans 2-3 vardagar

Amazon
Kan finnas hos Amazon
⭐2.0 · Trustpilot (2k)
Frakt från 19 kr
Kan finnas hos Amazon
Frakt från 19 kr
Se aktuellt pris
Bokbörsen
Kan finnas begagnad
Frakt från 62 kr
Kan finnas begagnad
Frakt från 62 kr
Se begagnade
Bästa pris just nu
1

Adlibris

Adlibris
Fri frakt
Leverans 2-3 vardagar
Frakt
Frakt från 35 kr · fri frakt över 249 kr
Leverans
2-3 vardagar. Levereras hem eller till ombud. Skickas med Schenker eller Early Bird.
Betalning
Kort · Swish · Faktura 30 dagar · Delbetalning · Direktbank
Öppet köp
30 dagars öppet köp
Omdöme
3.8 av 5 på Trustpilot (10 194 omdömen)

Amazon

Amazon
Frakt från 19 kr
Kan finnas hos Amazon

Bokbörsen

Bokbörsen
Frakt från 62 kr
Kan finnas begagnad
Bästa pris just nu
1

Adlibris

Adlibris
⭐3.8 · Trustpilot (10k)
Fri frakt
Leverans 2-3 vardagar
Frakt
Frakt från 35 kr · fri frakt över 249 kr
Leverans
2-3 vardagar. Levereras hem eller till ombud. Skickas med Schenker eller Early Bird.
Betalning
Kort · Swish · Faktura 30 dagar · Delbetalning · Direktbank
Öppet köp
30 dagars öppet köp
Omdöme
3.8 av 5 på Trustpilot (10 194 omdömen)

Amazon

Amazon
⭐2.0 · Trustpilot (2k)
Frakt från 19 kr
Kan finnas hos Amazon

Bokbörsen

Bokbörsen
Frakt från 62 kr
Kan finnas begagnad

Samma ISBN jämförs hos alla butiker — priserna gäller samma utgåva.

Annonslänkar: Booki kan få provision när du handlar via våra länkar. Det påverkar inte ditt pris. Externa länkar utan pris ingår inte i jämförelsen.

Annonslänkar: Booki kan få provision när du handlar via våra länkar. Det påverkar inte ditt pris. Externa länkar utan pris ingår inte i jämförelsen.

Samma ISBN jämförs hos alla butiker — priserna gäller samma utgåva.

Håll koll på priset

Väntar du på ett lägre pris?

Håll koll på priset

Väntar du på ett lägre pris?

Bevaka priset på denna utgåva av Representing Conflicts in Games och få besked när det sjunker.

Spara den här boken

Logga in för att lägga till i din bokhylla, bevaka priset och recensera.

Om boken

This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games. The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways. Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies. Format Häftad Omfång 244 sidor Språk Engelska Förlag Taylor & Francis Ltd Utgivningsdatum 2022-12-30 ISBN 9781032285597

This book offers an overview of how conflicts are represented and enacted in games, in a variety of genres and game systems. Games are a cultural form apt at representing real world conflicts, and this edited volume highlights the intrinsic connection between games and conflict through a set of theoretical and empirical studies. It interrogates the nature and use of conflicts as a fundamental aspect of game design, and how a wide variety of conflicts can be represented in digital and analogue games. The book asks what we can learn from conflicts in games, how our understanding of conflicts change when we turn them into playful objects, and what types of conflicts are still not represented in games. It queries the way games make us think about armed conflict, and how games can help us understand such conflicts in new ways. Offering a deeper understanding of how games can serve political, pedagogical, or persuasive purposes, this volume will interest scholars and students working in fields such as game studies, media studies, and war studies. Format Häftad Omfång 244 sidor Språk Engelska Förlag Taylor & Francis Ltd Utgivningsdatum 2022-12-30 ISBN 9781032285597

Bokfakta

Serie

Routledge advances in game studies

Förlag

Routledge

Utgivningsår

2023

Format

Häftad

Sidantal

244

Språk

Engelska

Fysiska detaljer

illustrationer

Dewey

794.8

ISBN

9781032285597

Kategorier

Kulturstudier & populärkultur
PrisfaktaBilligast just nu: 495 kr hos Adlibris · 1 butik jämförd

Medverkande

Redaktör

Björn Sjöblom, Jonas Linderoth, Anders Frank

Verifierade priser
Uppdateras flera gånger per dag
Oberoende jämförelse