Häftad · Engelska · 159 sidor · 2026
In A Feminist, Queer Adventure Line, Ashley P. Jones explores how digital games can facilitate acts of political play and initiate change in the empirical world. Online harassment campaigns such as GamerGate expose the frequency with which hate speech is directed toward creators and players who identify with feminism or queerness and their allies. Change enacted specifically through feminist and queer gaming procedures and mechanics, as Jones shows, can offer opportunities for combating the marginalization and toxicity of some gaming experiences. To expose the embedded ideologies within popular digital games, Jones focuses on the procedures and mechanics of embodiment, failure, queer futurity, and the coziness of feminist games. These interactive elements constitute crucial aspects of the play space and narratives of digital games, within both gaming cultures and the empirical world, as they point toward an acceptance of critical metagaming, a practice that encourages creators and players to think through, around, and within the games themselves. Throughout this process, the personal act of play becomes a political act of engagement via game mechanics and players' interpretations of them. Digital gaming, then, Jones argues, functions as a form of political action. Topics examined include how games and gaming culture can become more inclusive, the ways games invite participation from diverse groups of players, and the extent to which game design applies to ideological formations outside the digital world. Jones outlines these potentialities via playthroughs and case studies of popular games such as Hue, Life Is Strange 2, A Mortician's Tale, Outer Wilds, The Stanley Parable, Untitled Goose Game, and What Remains of Edith Finch. Pushing the subversive potential of gaming in new directions, A Feminist, Queer Adventure Line shows that play can be a vehicle for education and that games have the potential to enact positive acceptance of feminist and queer ways of being. Format Häftad Omfång 180 sidor Språk Engelska Förlag Louisiana State University Press Utgivningsdatum 2025-12-04 ISBN 9780807185728
In A Feminist, Queer Adventure Line, Ashley P. Jones explores how digital games can facilitate acts of political play and initiate change in the empirical world. Online harassment campaigns such as GamerGate expose the frequency with which hate speech is directed toward creators and players who identify with feminism or queerness and their allies. Change enacted specifically through feminist and queer gaming procedures and mechanics, as Jones shows, can offer opportunities for combating the marginalization and toxicity of some gaming experiences. To expose the embedded ideologies within popular digital games, Jones focuses on the procedures and mechanics of embodiment, failure, queer futurity, and the coziness of feminist games. These interactive elements constitute crucial aspects of the play space and narratives of digital games, within both gaming cultures and the empirical world, as they point toward an acceptance of critical metagaming, a practice that encourages creators and players to think through, around, and within the games themselves. Throughout this process, the personal act of play becomes a political act of engagement via game mechanics and players' interpretations of them. Digital gaming, then, Jones argues, functions as a form of political action. Topics examined include how games and gaming culture can become more inclusive, the ways games invite participation from diverse groups of players, and the extent to which game design applies to ideological formations outside the digital world. Jones outlines these potentialities via playthroughs and case studies of popular games such as Hue, Life Is Strange 2, A Mortician's Tale, Outer Wilds, The Stanley Parable, Untitled Goose Game, and What Remains of Edith Finch. Pushing the subversive potential of gaming in new directions, A Feminist, Queer Adventure Line shows that play can be a vehicle for education and that games have the potential to enact positive acceptance of feminist and queer ways of being. Format Häftad Omfång 180 sidor Språk Engelska Förlag Louisiana State University Press Utgivningsdatum 2025-12-04 ISBN 9780807185728
1 butik · Häftad · lägsta pris först
Skriver du om boken på en blogg eller sajt? .
BookHero

353 kr
Samma ISBN jämförs hos alla butiker — priserna gäller samma utgåva.
Annonslänkar: Booki kan få provision när du handlar via våra länkar. Det påverkar inte ditt pris. Externa länkar utan pris ingår inte i jämförelsen.
Annonslänkar: Booki kan få provision när du handlar via våra länkar. Det påverkar inte ditt pris. Externa länkar utan pris ingår inte i jämförelsen.
Bevaka priset på denna utgåva av A Feminist, Queer Adventure Line och få besked när det sjunker.
Logga in för att lägga till i din bokhylla, bevaka priset och recensera.
In A Feminist, Queer Adventure Line, Ashley P. Jones explores how digital games can facilitate acts of political play and initiate change in the empirical world. Online harassment campaigns such as GamerGate expose the frequency with which hate speech is directed toward creators and players who identify with feminism or queerness and their allies. Change enacted specifically through feminist and queer gaming procedures and mechanics, as Jones shows, can offer opportunities for combating the marginalization and toxicity of some gaming experiences. To expose the embedded ideologies within popular digital games, Jones focuses on the procedures and mechanics of embodiment, failure, queer futurity, and the coziness of feminist games. These interactive elements constitute crucial aspects of the play space and narratives of digital games, within both gaming cultures and the empirical world, as they point toward an acceptance of critical metagaming, a practice that encourages creators and players to think through, around, and within the games themselves. Throughout this process, the personal act of play becomes a political act of engagement via game mechanics and players' interpretations of them. Digital gaming, then, Jones argues, functions as a form of political action. Topics examined include how games and gaming culture can become more inclusive, the ways games invite participation from diverse groups of players, and the extent to which game design applies to ideological formations outside the digital world. Jones outlines these potentialities via playthroughs and case studies of popular games such as Hue, Life Is Strange 2, A Mortician's Tale, Outer Wilds, The Stanley Parable, Untitled Goose Game, and What Remains of Edith Finch. Pushing the subversive potential of gaming in new directions, A Feminist, Queer Adventure Line shows that play can be a vehicle for education and that games have the potential to enact positive acceptance of feminist and queer ways of being. Format Häftad Omfång 180 sidor Språk Engelska Förlag Louisiana State University Press Utgivningsdatum 2025-12-04 ISBN 9780807185728
In A Feminist, Queer Adventure Line, Ashley P. Jones explores how digital games can facilitate acts of political play and initiate change in the empirical world. Online harassment campaigns such as GamerGate expose the frequency with which hate speech is directed toward creators and players who identify with feminism or queerness and their allies. Change enacted specifically through feminist and queer gaming procedures and mechanics, as Jones shows, can offer opportunities for combating the marginalization and toxicity of some gaming experiences. To expose the embedded ideologies within popular digital games, Jones focuses on the procedures and mechanics of embodiment, failure, queer futurity, and the coziness of feminist games. These interactive elements constitute crucial aspects of the play space and narratives of digital games, within both gaming cultures and the empirical world, as they point toward an acceptance of critical metagaming, a practice that encourages creators and players to think through, around, and within the games themselves. Throughout this process, the personal act of play becomes a political act of engagement via game mechanics and players' interpretations of them. Digital gaming, then, Jones argues, functions as a form of political action. Topics examined include how games and gaming culture can become more inclusive, the ways games invite participation from diverse groups of players, and the extent to which game design applies to ideological formations outside the digital world. Jones outlines these potentialities via playthroughs and case studies of popular games such as Hue, Life Is Strange 2, A Mortician's Tale, Outer Wilds, The Stanley Parable, Untitled Goose Game, and What Remains of Edith Finch. Pushing the subversive potential of gaming in new directions, A Feminist, Queer Adventure Line shows that play can be a vehicle for education and that games have the potential to enact positive acceptance of feminist and queer ways of being. Format Häftad Omfång 180 sidor Språk Engelska Förlag Louisiana State University Press Utgivningsdatum 2025-12-04 ISBN 9780807185728
Författare
Ashley P. Jones
Förlag
Louisiana State University Press
Utgivningsår
2026
Format
Häftad
Sidantal
159
Språk
Engelska
Fysiska detaljer
illustrations (black & white)
Dewey
794.84552
ISBN
9780807185728
Stabilt pris
Som normalt
Sällan rea
Stabilt pris
Som normalt
Sällan rea
Mer om butikerna
Läs om frakt, betalning, retur och omdömen för butikerna vi jämför priser hos.