Art of Computer Programming, Volume 4, Fascicle 7, The
Häftad · Engelska · 281 sidor · 2025
- Format
- Häftad
- Språk
- Engelska
- Omfång
- 281 sidor
- Förlag
- Addison-Wesley
- Utgiven
- 2025
The Art of Computer Programming is a multivolume work on the analysis of algorithms and has long been recognized as the definitive description of classical computer science. The five volumes published to date--Volumes 1, 2, 3, 4A, and 4B--already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To continue the set, and to update parts of the existing volumes, Knuth has created a series of small books called fascicles, which are published at regular intervals. Each fascicle encompasses a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 4, Fascicle 7, which is brimming with lively examples, forms the first third of what will eventually become hardcover Volume 4C. It introduces and explores an important general framework for modeling and solving combinatorial problems, called the Constraint Satisfaction Problem (CSP). The concluding sections of Volume 4B contain expositions of two analogous frameworks, namely XCC ("exact covering with colors") and SAT ("Boolean satisfiability"); the XCC solvers and SAT solvers are now joined by CSP solvers, completing a powerful trio of techniques. Each member of the trio has its own strengths, while separately helping to understand the other two. This fascicle illuminates how the CSP framework is tied to dozens of other parts of computer science: Scene analysis (computer vision); efficient algorithms that embed one graph in another; fascinating instances of "graceful graphs"; new ways to look ahead when backtracking; new heuristics to guide a search that backtracks through a massive space of possibilities; situations when backtracking isn't necessary. New sparse-set data structures are introduced, leading to a technique called "dancing cells"--which often is even better than "dancing links"! Recreational topics appear throughout, including some new takes on the classic problem of a knight's tour, as well as modern puzzles such as fillomino. Nearly 500 exercises are provided, arranged carefully for self-instruction, together with detailed answers (in fact, sometimes also with answers to the answers). All the while, the author pays significant attention to the history of the subject and its human dimensions.
The Art of Computer Programming is a multivolume work on the analysis of algorithms and has long been recognized as the definitive description of classical computer science. The five volumes published to date--Volumes 1, 2, 3, 4A, and 4B--already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To continue the set, and to update parts of the existing volumes, Knuth has created a series of small books called fascicles, which are published at regular intervals. Each fascicle encompasses a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 4, Fascicle 7, which is brimming with lively examples, forms the first third of what will eventually become hardcover Volume 4C. It introduces and explores an important general framework for modeling and solving combinatorial problems, called the Constraint Satisfaction Problem (CSP). The concluding sections of Volume 4B contain expositions of two analogous frameworks, namely XCC ("exact covering with colors") and SAT ("Boolean satisfiability"); the XCC solvers and SAT solvers are now joined by CSP solvers, completing a powerful trio of techniques. Each member of the trio has its own strengths, while separately helping to understand the other two. This fascicle illuminates how the CSP framework is tied to dozens of other parts of computer science: Scene analysis (computer vision); efficient algorithms that embed one graph in another; fascinating instances of "graceful graphs"; new ways to look ahead when backtracking; new heuristics to guide a search that backtracks through a massive space of possibilities; situations when backtracking isn't necessary. New sparse-set data structures are introduced, leading to a technique called "dancing cells"--which often is even better than "dancing links"! Recreational topics appear throughout, including some new takes on the classic problem of a knight's tour, as well as modern puzzles such as fillomino. Nearly 500 exercises are provided, arranged carefully for self-instruction, together with detailed answers (in fact, sometimes also with answers to the answers). All the while, the author pays significant attention to the history of the subject and its human dimensions.
Priser & butiker
Priser & butiker
3 butiker · Häftad · lägsta pris först
Skriver du om boken på en blogg eller sajt? .
- Frakt
- Frakt från 35 kr · fri frakt över 249 kr
- Leverans
- 2-3 vardagar. Levereras hem eller till ombud. Skickas med Schenker eller Early Bird.
- Betalning
- Kort · Swish · Faktura 30 dagar · Delbetalning · Direktbank
- Öppet köp
- 30 dagars öppet köp
- Omdöme
- 3.8 av 5 på Trustpilot (10 190 omdömen)
- Frakt
- Frakt från 29 kr · fri frakt över 249 kr
- Leverans
- 2-3 vardagar. Levereras hem, till ombud eller till paketskåp. Skickas med Budbee eller Instabox.
- Betalning
- Kort · Swish · Klarna · Faktura 30 dagar · Delbetalning
- Öppet köp
- 30 dagars öppet köp
- Medlemskap
- Bokus Play · 5 % medlemsrabatt · fri frakt för medlemmar
- Omdöme
- 3.5 av 5 på Trustpilot (1 618 omdömen)
- Frakt
- Frakt från 39 kr · fri frakt över 249 kr
- Leverans
- 2-4 vardagar. Levereras hem eller till ombud. Skickas med PostNord.
- Betalning
- Kort · Swish · Klarna · Faktura 30 dagar · Delbetalning
- Öppet köp
- 30 dagars öppet köp
- Omdöme
- 4.3 av 5 på Trustpilot (445 omdömen)
- Frakt
- Frakt från 35 kr · fri frakt över 249 kr
- Leverans
- 2-3 vardagar. Levereras hem eller till ombud. Skickas med Schenker eller Early Bird.
- Betalning
- Kort · Swish · Faktura 30 dagar · Delbetalning · Direktbank
- Öppet köp
- 30 dagars öppet köp
- Omdöme
- 3.8 av 5 på Trustpilot (10 190 omdömen)
- Frakt
- Frakt från 29 kr · fri frakt över 249 kr
- Leverans
- 2-3 vardagar. Levereras hem, till ombud eller till paketskåp. Skickas med Budbee eller Instabox.
- Betalning
- Kort · Swish · Klarna · Faktura 30 dagar · Delbetalning
- Öppet köp
- 30 dagars öppet köp
- Medlemskap
- Bokus Play · 5 % medlemsrabatt · fri frakt för medlemmar
- Omdöme
- 3.5 av 5 på Trustpilot (1 618 omdömen)
- Frakt
- Frakt från 39 kr · fri frakt över 249 kr
- Leverans
- 2-4 vardagar. Levereras hem eller till ombud. Skickas med PostNord.
- Betalning
- Kort · Swish · Klarna · Faktura 30 dagar · Delbetalning
- Öppet köp
- 30 dagars öppet köp
- Omdöme
- 4.3 av 5 på Trustpilot (445 omdömen)
Samma ISBN jämförs hos alla butiker — priserna gäller samma utgåva.
Annonslänkar: Booki kan få provision när du handlar via våra länkar. Det påverkar inte ditt pris. Externa länkar utan pris ingår inte i jämförelsen.
Annonslänkar: Booki kan få provision när du handlar via våra länkar. Det påverkar inte ditt pris. Externa länkar utan pris ingår inte i jämförelsen.
Håll koll på priset
Håll koll på priset
Väntar du på ett lägre pris?
Bevaka priset på denna utgåva av Art of Computer Programming, Volume 4, Fascicle 7, The och få besked när det sjunker.
Spara den här boken
Logga in för att lägga till i din bokhylla, bevaka priset och recensera.
Om boken
The Art of Computer Programming is a multivolume work on the analysis of algorithms and has long been recognized as the definitive description of classical computer science. The five volumes published to date--Volumes 1, 2, 3, 4A, and 4B--already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To continue the set, and to update parts of the existing volumes, Knuth has created a series of small books called fascicles, which are published at regular intervals. Each fascicle encompasses a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 4, Fascicle 7, which is brimming with lively examples, forms the first third of what will eventually become hardcover Volume 4C. It introduces and explores an important general framework for modeling and solving combinatorial problems, called the Constraint Satisfaction Problem (CSP). The concluding sections of Volume 4B contain expositions of two analogous frameworks, namely XCC ("exact covering with colors") and SAT ("Boolean satisfiability"); the XCC solvers and SAT solvers are now joined by CSP solvers, completing a powerful trio of techniques. Each member of the trio has its own strengths, while separately helping to understand the other two. This fascicle illuminates how the CSP framework is tied to dozens of other parts of computer science: Scene analysis (computer vision); efficient algorithms that embed one graph in another; fascinating instances of "graceful graphs"; new ways to look ahead when backtracking; new heuristics to guide a search that backtracks through a massive space of possibilities; situations when backtracking isn't necessary. New sparse-set data structures are introduced, leading to a technique called "dancing cells"--which often is even better than "dancing links"! Recreational topics appear throughout, including some new takes on the classic problem of a knight's tour, as well as modern puzzles such as fillomino. Nearly 500 exercises are provided, arranged carefully for self-instruction, together with detailed answers (in fact, sometimes also with answers to the answers). All the while, the author pays significant attention to the history of the subject and its human dimensions.
The Art of Computer Programming is a multivolume work on the analysis of algorithms and has long been recognized as the definitive description of classical computer science. The five volumes published to date--Volumes 1, 2, 3, 4A, and 4B--already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To continue the set, and to update parts of the existing volumes, Knuth has created a series of small books called fascicles, which are published at regular intervals. Each fascicle encompasses a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 4, Fascicle 7, which is brimming with lively examples, forms the first third of what will eventually become hardcover Volume 4C. It introduces and explores an important general framework for modeling and solving combinatorial problems, called the Constraint Satisfaction Problem (CSP). The concluding sections of Volume 4B contain expositions of two analogous frameworks, namely XCC ("exact covering with colors") and SAT ("Boolean satisfiability"); the XCC solvers and SAT solvers are now joined by CSP solvers, completing a powerful trio of techniques. Each member of the trio has its own strengths, while separately helping to understand the other two. This fascicle illuminates how the CSP framework is tied to dozens of other parts of computer science: Scene analysis (computer vision); efficient algorithms that embed one graph in another; fascinating instances of "graceful graphs"; new ways to look ahead when backtracking; new heuristics to guide a search that backtracks through a massive space of possibilities; situations when backtracking isn't necessary. New sparse-set data structures are introduced, leading to a technique called "dancing cells"--which often is even better than "dancing links"! Recreational topics appear throughout, including some new takes on the classic problem of a knight's tour, as well as modern puzzles such as fillomino. Nearly 500 exercises are provided, arranged carefully for self-instruction, together with detailed answers (in fact, sometimes also with answers to the answers). All the while, the author pays significant attention to the history of the subject and its human dimensions.
Bokfakta
Författare
Donald Ervin Knuth
Förlag
Addison-Wesley
Utgivningsår
2025
Format
Häftad
Sidantal
281
Språk
Engelska
Fysiska detaljer
illustrations
Dewey
005.1
ISBN
9780135328248


